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Create high-resolution 3D assets for games, film, and motion graphics projects with comprehensive animation, modelling, and rendering tools.
Handle greater complexity with new support for point cloud datasets, enhanced viewport performance, new scene management workflows, a more responsive ActiveShade, and more. New 3ds Max® tools extend the core toolset, helping you to:
Create more near precise models from real-world references with the new ability to import and visualize massive datasets captured from reality with point cloud support.
• View point clouds in true color in the 3ds Max viewport.
• Interactively adjust the extent of the cloud displayed.
Create new geometry in context by snapping to point cloud vertices. Integrate 3ds Max into a Python-based pipeline more easily with new support for the popular and easy-to-learn Python® scripting language. Enjoy mental ray® support in the ActiveShade preview rendering window, in addition to the NVIDIA® iray® renderer previously supported. ActiveShade enables you to
• See the effects of changing lighting or materials interactively, helping you more easily refine your work.
• Match the final render to help you preserve creative intent.
Work in the 3ds Max viewport substantially faster and more interactively with new improvements that help accelerate navigation, selection, and viewport texture baking, especially with dense meshes and scenes with texture maps. Create advanced HLSL viewport shaders with the ShaderFX real-time visual shader editor. Use an intuitive click-drag workflow to help connect different nodes and create shader networks.
Manage complex scenes faster and more easily. New nested layer functionality within Scene Explorers helps you better organize data.
Tell great stories by creating high-quality animated visualizations, animatics, and cinematics more easily and with more camera control. You can cut between multiple cameras, trim, and reorder animated clips nondestructively—leaving the original data unchanged.
Dual Quaternion skinning
Create better skinned characters with more realistic deformations. Avoid “bowtie” or “candy-wrapper” effects in which the mesh loses volume as deformers are twisted or pivoted, most common in characters’ shoulders or wrists. This new option in the Skin modifier enables you to paint the amount of influence skinning has on a surface; use it where you need it, and taper off to linear skinning where you don’t.
The enhanced Populate crowd animation feature offers increased artistic control, better realism, and improved usability. Give characters more convincing walking, jogging, passing, turning, and seated behaviors. Control more aspects of character generation to influence their outcome. Save textures for reuse and customization, and for network sharing and rendering. Customize Populate through an SDK (software development kit).
Populate crowd animation
You can generate believable moving or idle crowds with a high level of control to enrich architectural presentations, or to previsualize a film or video scene. A set of animated characters can appear in common public settings: sidewalks, hallways, lobbies, and plazas. Connect walkways into patterns of pedestrian flow with crowd composition tools.
Character animation and rigging tools
Perform procedural animation and rigging with CAT, biped, and crowd animation functionality. Use the Skin modifier and CAT Muscle for smoother, more precise control of skeletal deformation. Rig complex mechanical assemblies and characters with custom skeletons using 3ds Max bones, inverse kinematics (IK) solvers, and customizable rigging tools. Wire 1-way and 2-way relationships between controllers to help create simplified 3D animation interfaces.
Additional computer animation and character rigging features include the ability to:
Animate CAT, biped, and 3ds Max objects in layers to tweak dense motion capture data without compromising underlying keyframes.
Store libraries of motions for use with the nonlinear Motion Mixer, and apply and retarget motions to single objects, entire characters, or sets of objects and tracks within characters.
Convert 3ds Max CAT bipedal characters into characters that are compatible with the HumanIK solver used in Maya 2015 3D animation, modeling, simulation, rendering, and compositing software and MotionBuilder 2015 3D character animation software in a single step.
General animation tools
Use a number of keyframe and procedural animation tools for almost any parameter in your scene. View and edit animation trajectories directly in the viewport. Implement custom animation controls by wiring UI elements, such as sliders and spinners, to an object's animatable tracks, and control multiple attributes with a single slider. Use the Dopesheet to edit slide, move, and scale keys or sets of keys in both time and value.
Control dense animation with soft selection falloff and Reduced Keys that maintain the integrity of the original animation.
Synchronize sound tracks in Track View with target animation; you can add up to 100 audio tracks per animated scene.
Retime portions of animations without creating new keyframes.
Add life to creatures and simulate fluidic effects. Choose from Freeform, Affect Region, Bend, Displace, Lattice, Mirror, Noise, Physique, Push, Preserve, Relax, Ripple, Shell, Slice, Skew, Stretch, Spherify, Squeeze, Twist, Taper, Substitute, XForm, and Wave modifiers. World Space modifiers operate atop the modifier stack and bind objects to animated world conditions, such as surfaces, forces, fields, and deflections. Use animated deformers on particles, other geometry types.